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Vue Infinite 2016

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Vue Infinite 2016
Grafisch, Multimedia Artikel nr.C-Vue Infinite 2016

VUE Infinite 2016 is the most efficient and advanced solution for creating, animating and rendering natural 3D environments. It offers a high-end 3D scenery solution for SFX studios, animators, illustrators, architects, matte painters and CG professionals. It is strongly focused on power, productivity and inter-operability with existing toolkits

  • E-on Software
  • Windows, Mac


VUE Infinite 2016 is the most efficient and advanced solution for creating, animating and rendering natural 3D environments.

It offers a high-end 3D scenery solution for SFX studios, animators, illustrators, architects, matte painters and CG professionals. It is strongly focused on power, productivity and inter-operability with existing toolkits.

VUE Infinite 2016 naturally integrates and extends all major 3D applications to provide a complete, professional natural 3D studio.

Specifically designed for professionals, it combines a multitude of cutting-edge features that easily integrate with your workflow.

With its intuitive, production-oriented layout, you will quickly enhance your production with rich EcoSystems™ of wind-swept trees and plants, Spectral atmospheres and detailed terrains in fully animated scenes.

Multiple Global EcoSystems and EcoPainter Improvements

VUE Infinite 2016 now allows you to populate your scenes with multiple Global EcoSystems layers (i.e. not linked to any underlying material). You can save your Global EcoSystem populations as EcoPainter brushes, and re-use them at any time, in any scene!

VUE Infinite 2016 ships with 12 EcoPainter brushes to get you started. Populations in your EcoSystem brushes can also be used in any standard EcoSystem material!

VUE Infinite 2016 includes 20 EcoPainter effector brushes, including a new Rotate effector to dynamically alter the placement of your EcoSystem populations.

Memory Saving Technologies

You can now optimize memory consumption by using baked (static or dynamic) versions of PlantFactory species for your EcoSystem populations, or by converting any referenced assets in your scenes to EcoSystem Instances.

Revolutionary EcoSystem™ Generation 4

The EcoSystem revolution has redefined the way CG artists create landscape images.

What seemed utterly impossible became easily feasible. Nightmarish tasks became a pleasant ride. With the fourth generation of EcoSystem, this ground-breaking technology has been improved again: the revolution marches on!

Real world natural environments are extremely complex. Just think of the millions of plants, trees and rocks that make up the landscape around you.

Creating such highly detailed scenes in 3D is an exhausting task, both in terms of hard work and computer resources. Most 3D programs, in fact, are unable to deal with the huge polygon count required to create, say, a realistic forest scene with millions of trees.

With e-on's patented EcoSystem technology, you can easily populate your scenes with millions of plants, trees, stones and other objects, to achieve a totally new level of natural complexity and detail while keeping Vue’s performance and display running smoothly.

Select a SolidGrowth plant species and EcoSystem will populate your scene with numerous variations of that plant, not just “hard copies”. These plants are automatically animated with breeze.

Of course, an EcoSystem can contain more than one plant type: add an unlimited number of plants, rocks and other objects to the population list, and control each item’s relative presence and size within the EcoSystem.

Automated Smart Scattering

The EcoSystem does not merely scatter the objects randomly across the surface, but actually decides where to place them according to the relief of the terrain.

So just like in nature, more trees will grow on flat areas than on steep slopes, and no objects will be placed where they are likely to “fall down”. You can control the influence of this effect easily.

In addition, VUE will automatically recognize foreign objects, and reduce the presence of EcoSystem items around them.

Advanced Rendering Features and Controls

VUE's rendering technology is fully instrumented, providing precise artistic control while maintaining a production-oriented approach for ease of use and flexibility.

Anti-Aliasing and Depth of Field

Anti-aliasing control offers 5 different anti-aliasing strategies (crisp, sharp, smooth, blurred and automatic), optional mip-mapping, and precision sliders for both object and texture anti aliasing.

VUE can use the additionnal processing power provided by your GPU to accelerate the anti-aliasing of thin polygon meshes.

VUE's anti-aliasing strategies optimize the distribution of samples resulting in significantly smoother edges and much higher quality images. 

Depth of field is fully user controllable and provides smooth, progressive results.

Edge-Based Anti-Aliasing

An edge-based anti-aliasing algorithm was added to complement color-based anti-aliasing scheme. You can fine tune both anti-aliasing schemes using their respective Quality sliders, and you can also activate both of them independently.

Flicker-Free Plant Rendering Technology

One of the most challenging aspects of rendering natural scenery is the notorious flickering associated with distant vegetation.

VUE's ability to create scenery containing millions of plants means that for every pixel of every frame, the render engine must handle a large number of overlapping polygons, requiring high anti-aliasing settings in order to get rid of animation flickering.

SolidGrowth 4 technology lets you render even the most densely populated, animated scenes with a minimum amount of flickering using techniques such as texture filtering and proprietary anti-flickering algorithms.

Rendering Effects and Image Adjustments

VUE features a variety of rendering effects and image adjustments to tailor final output to your liking. 

Natural film response adds a cinematic film-like quality to the final image. 

Auto exposure automatically adjusts and balances under-lit and over-exposed areas based on the amount of light in the scene.

Image adjustments such as gamma, saturation, gain, and hue shifting allow you to fine-tune the final output without ever leaving VUE.

Global Gamma Control

Internally, VUE uses a linear workflow (gamma=1), but other elements in your pipeline may not use this (cameras and monitors typically use a gamma of 2.2).

The ability to fully control the gamma in VUE ensures perfect coherence all along your pipeline and will result in much higher fidelity of color and light in your final images.

You can define default input and output gamma settings as well as the gamma used for displaying textures and colors.

VUE also features a quick calibration tool to let you easily adjust the display gamma to best match your monitor.


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VUE Infinite 2016 now lets you export almost every single assets of your scenes: Plants, Rocks, Terrains, in a wide variety of file formats, such as FBX, Alembic, 3ds, Collada and more.

As every software imports assets differently, VUE Infinite 2016 includes many custom tailored export presets depending on where you're exporting to, e.g to 3ds Max, Maya, Unity, Cinema4D and more. Of course you can also fine tune your exports settings to your specific needs.

Other Import and Export Improvements:

  • Set specific export quality for all assets in your scene independantly or globally
  • Export textured assets as Collada
  • Choose to export all texture maps when exporting to Alembic
  • Import all objects included in an Alembic File, including instantiated objects
  • VUE will automatically detect and apply a global scale factor when importing scenes or assets coming from other software
  • Export your meshes' original maps with their UVs

With VUE Infinite 2016, we're introducing a brand new terrain modeling technology, more flexible and a lot more powerful, called "Heightfield Terrains".

This new technology allows you to add terrain effects that were previously impossible to achieve, such as Hydrological & Thermal Simulations!

Similar to procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. This will give you more flexibility and add more realism to your terrains. Heightfield Terrains are also significantly faster to render!

Heighfield terrains are manually sculptable and parameters can be animated - e.g. to simulate a terrain erosion over time for instance!

And finally, you can easily set up your graph outputs to drive your material presence, directly from within the Terrain Editor interface.

Customizable Workspace

VUE Infinite 2016 lets you reorganize the layout of the interface even further to better suite your workflow:

  • Group/Ungroup related dialogs together to save space and customize your interface at will
  • Automatically re-open grouped/tabbed subdialogs when re-opening master dialogs (Terrain Editor, Material Editor, Function Graph...)
  • Function Editor and Terrain Editor sub-parts (toolbars and other menus) can be re-organized
  • World Browser and Object Properties tabs can be re-organized
  • Split Camera Control Panel: Scene preview and Camera Controls
  • Dock each part of the Camera Control Panel independantly
  • Resize the EcoPainter Dialog

Other Interface and Workflow Improvements

  • Optimized Extrapolation/Interpolation commands by creating references instead of hard copies
  • Set VUE to automatically create a Scene Snapshot after each render
  • Scene snapshot preview in OS browser is automatically created after the render
  • Compatible with HiDPI displays
  • Scenes and assets thumbnail previews in Windows Explorer


Minimum System Requirements

VUE is a 64 bit application, designed for the Windows® 64 bits XP, Vista, Windows 7, Windows 8 and Windows 10 and Intel Mac OS X platforms.

Like all 3D packages, it is highly demanding in terms of computer power. Although the application is totally multi-threaded to ensure the smoothest possible response, you have to realize that there is a lot going on when you work in VUE.

Please note that using VUE on a system carrying the below specification may result in slow response time and longer render times!

Please read further on for recommended minimal specification for an optimal VUE experience.


  • Mac OS X v10.6+ 64bit,
  • 2GHz Intel processor or faster,
  • 1GB of free RAM,
  • 200 MB of free Hard Disk space,
  • 1200x768 in 65K colors/16 bits (24+ bits recommended).


  • Windows 7/Windows 8/Windows 10 64bit,
  • 2GHz Pentium IV or better processor,
  • 1GB of free RAM,
  • 200 MB of free Hard Disk space,
  • 1200x768 in 65K colors/16 bits (24+ bits recommended).

Recommended System Specs

  • Windows 64 bit (Windows 7, Windows 8 or Windows 10), Mac OS X v10.12
  • Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro), AVX compliant (windows)
  • 8GB+ of RAM,
  • 4GB+ of free Hard Disk space (on the drive hosting the OS),
  • An OpenGL accelerated video board (see below for optimal compatibility)
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