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  Home > Producten > Graphics > 2D/3D > Carbon Scatter 2 for 3DS Max, Maya, Cinema 4D
Carbon Scatter 2 for 3DS Max, Maya, Cinema 4D Web site E-on Software

Key benefits of Carbon Scatter 2 include:

  • Over 100 3D plant species (with variations!) and 130+ billboard trees included
  • Populate millions of instances per second!
  • Interactive population – change a setting and Carbon Scatter repopulates in a blink
  • Populate at 360° around objects
  • Use the powerful EcoPainter brush to paint-in instances directly with your mouse
  • Edit or create your own plant species with the optional Carbon Botanica module
  • Render billions of polygons easily thanks to native instancing
  • Works with all your shaders
  • Compatible with native previewing options (Nitrous, point-cloud, etc)
  • Advanced scattering rules with procedural graph control
  • Multi-layer scattering with internal affinity/repulsion
  • Scattering inside/along curves
  • Stacked instances (e.g. to create piles of rubble)
  • Use animated populations with full phasing control
  • Enormous library of additional plant species available from cornucopia3d.com

The Power of EcoSystem™ with Native Instancing!

Carbon Scatter is the most simple and straightforward solution for creating complex and detailed populations using the native instancing technologies of 3ds Max, Maya, Cinema4D, Softimage or LightWave*.

The Carbon Scatter plug-ins integrate e-on's patented EcoSystem™ algorithms directly inside leading CG applications, allowing you to populate your scenes with millions of native objects, and render them with your favorite renderer.

Population Technology

Patented EcoSystem™ technology!

Non overlapping instances

Variations of instances with SolidGrowthCS plants

Animated instances

Powerful Layering System

Stack multiple EcoSystem population layers

Add multiple objects to each layer

Control affinity between layers

Advanced Instancing

Control density, size, orientation, etc. of instances

Advanced fractal algorithms for natural populations

Full control of population parameters using graph

Image based populations

Interactive Instance Painting*

Paint onto objects or in the global EcoSystem

Paint at any angle, including under objects


Native rendering using V-Ray or MentalRay

Render millions of instances

Mutlithreaded, renders using all your CPUs

User Interface

Accurate preview using boxes, bilboards or full geometry

Easy to use interface

Direct access to instance materials

Cull instances outside of camera frustrum

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  • Windows XP/XP64/Vista 32/64, Win 7 32/64
  • Mac OS X v10.5+,
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