Vue 8 Complete - What's New?
Powerful 3D Sculpting Brushes
The Vue Terrain Editor is vastly improved with the addition of powerful 3D sculpting features for carving and molding terrain features and shapes. Paint overhangs, caves, and reliefs with the power and ease of 3D brush strokes.
The 3D sculpting brush contains several types of brush behaviors including the ability to sculpt, inflate, extrude, free form, invert, and smooth.
The intensity and tip profile of the 3D sculpting brushes can be adjusted by using falloff filters and bitmaps can be used to customize the shape and influence of the brush.
It is also now possible to reset 2D and 3D sculpting independently - this feature is available in the free Vue 8.4 update.
Localized Infinite and Procedural Terrain Scultping
Combine the best of both worlds with the ability to locally sculpt features on finite and infinite procedural terrains.
Let Vue automatically generate infinitely detailed expanses of terrain, then fine tune or completely rework localized areas of the terrain to suit your requirements. Touch up zones can be nested to provide unlimited artistic control.
Sculpt in roads, paths, and caverns while perserving the procedural details around the localized features.
Separate Bump and Displacement Channels
Displacement can now be manipulated independently of the bump channel which delivers greater performance and more refined artistic control.
Displacement depth and scale is now accessible directly from the material editor and can use any procedural or texture map function as its input.
Displacement in any Direction
Displacement can be adjusted to move in any user defined direction - horizontal, vertical, along the normal, or any combination. In addition, the displacement magnitude is adjustable in all three X, Y, and Z dimensions.
Vue 8 extends the realism of clouds and atmospheres with the introduction of Spectral 3 atmospheres.
Spectral 3 atmospheres
Vue 8 extends the realism of clouds and atmospheres with the introduction of Spectral 3 atmospheres.
Spectral 3 improves the quality and realism of internal cloud shadows, shadows projected on clouds, shadows projected onto objects, as well as the quality of godrays.
New Strata Terrain Fractals
The addition of new Recursive Strata Terrain fractals optimize the creation of richly detailed stratified, terrain features.
These fractals are fully user adjustable and can be applied in combination with any Vue noise function to produce a wide variety of appearances.
Spherical and Planetary Terrains Rendering
Vue 8 can render entire planets! Simply create a procedural terrain and Vue will easily convert it into a planet.
There are now 3 types of infinite procedural terrains:
- flat terrains, ideal for close-ups,
- spherical terrains, ideal for mid-range shots,
- and planetary terrains, ideal for long-distance shots of entire planets.
You can easily switch between the different types of infinite terrains, although the terrain geometry may be modified in the process.
Animated Ecosystem Populations
On top of creating EcoSystems with populations of animated elements, it is now possible to create populations that evolve over time.
This way, you can create such effects as a forest expanding to gradually cover a mountain, or the receding of vegetation at the border of a desert.
Re-Pose and Animate Rigged Meshes
Rigged and pre-animated mesh objects can now be re-posed and animated directly inside of Vue.
Users can create their own custom poses and movements directly inside of Vue with meshes that are converted to Vue's Rigged Mesh format (you can import fully rigged and animated meshes using Collada).
Vue pre-animated meshes are supported natively.
Poser 8 Support
Vue 8 Complete fully supports Smith Micro's Poser 8, including the ability to render Poser characters using Poser 8's shading tree.
You can load and render animated characters with full dynamic clothing and hair, and you can even re-pose the Poser 8 characters directly inside of Vue!
Faster Rendering
Thanks to massive improvements in the rendering architecture and memory handling, overall rendering performance has been increased by up to 20%, especially when rendering refractive materials and boolean/metablob operations
Other new features
You can lock the render area to avoid accidental modifications - this feature is available in the Vue 8.4 update
You can also lock browser collections - this feature is available in the Vue 8.4 update
Planes are now visible from all sides - this feature is available in the Vue 8.4 update
Accurate OpenGL previewing of materials mapped in World coordinates - this feature is available in the Vue 8.4 update
GPU resources can be displayed in the status bar - this feature is available in the Vue 8.4 update
It is now possible to hide all the layers in the World Browser - this feature is available in the Vue 8.4 update
You can copy paste objects to hidden or locked layers - this feature is available in the Vue 8.4 update
When deleting all objects from a layer, the layer is no longer deleted. You need to explicitly delete the layer - this feature is available in the free Vue 8.4 update
When installing the application, you can now easily restore the default installation folder - this feature is available in the free Vue 8.4 update
The quality of indirect lighting is increased in Preview mode - this feature is available in the Vue 8.4 update
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