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  Home > Producten > Graphics > 2D/3D > Vue 2014 Infinite
Vue 2014 Infinite Web site E-on Software

Vue Infinite 2014 is the most efficient and advanced solution for creating, animating and rendering natural 3D environments.

It offers a high-end 3D scenery solution for SFX studios, animators, illustrators, architects, matte painters and CG professionals. It is strongly focused on power, productivity and inter-operability with existing toolkits.

Vue Infinite 2014 naturally integrates and extends all major 3D applications to provide a complete, professional natural 3D studio.

Specifically designed for professionals, it combines a multitude of cutting-edge features that easily integrate with your workflow.

With its intuitive, production-oriented layout, you will quickly enhance your production with rich EcoSystems™ of wind-swept trees and plants, Spectral atmospheres and detailed terrains in fully animated scenes.

Revolutionary 3D Terrain Sculpting Editor

Powerful 3D Sculpting Brushes

The Vue Terrain Editor is vastly improved with the addition of powerful 3D sculpting features for carving and molding terrain features and shapes. Paint overhangs, caves, and reliefs with the power and ease of 3D brush strokes.

The 3D sculpting brush contains several types of brush behaviors including the ability to sculpt, inflate, extrude, free form, invert, and smooth.

The intensity and tip profile of the 3D sculpting brushes can be adjusted by using falloff filters and bitmaps can be used to customize the shape and influence of the brush.

Localized Infinite and Procedural Terrain Scultping

Combine the best of both worlds with the ability to locally sculpt features on finite and infinite procedural terrains.

Let Vue automatically generate infinitely detailed expanses of terrain, then fine tune or completely rework localized areas of the terrain to suit your requirements. Touch up zones can be nested to provide unlimited artistic control.

Sculpt in roads, paths, and caverns while perserving the procedural details around the localized features.

Revolutionary Smart Subdivision Technology

Using innovative dynamic refinement techniques, sculpting actions refine the terrain mesh based on the localized application of the 3D sculpting brush, automatically adding polygons only where they are needed, thereby optimizing the mesh density and increasing overall performance.

Paint freely at any level of detail, the smart subdivision technology automatically selects the appropriate LOD for you. Paint with brushes that are the equivalent of millions of polygons in real-time!

Scene Context Sculpting

The terrain editor now supports sculpting in context of the entire scene, allowing terrains to be edited and shaped around scene elements.

For example, the terrain mesh can be sculpted to add reliefs around architectural elements and scene objects that are located in and around the terrain.

Large Amplitude Micro Displacement Engine

Separate Bump and Displacement Channels

Displacement can now be manipulated independently of the bump channel which delivers greater performance and more refined artistic control.

Displacement depth and scale is now accessible directly from the material editor and can use any procedural or texture map function as its input.

Cloned Displacement

The historical Vue method of using the bump channel to drive displacement is also preserved for those who wish to use this simplified but powerful displacement method.

Cloned displacement combines the bump noise into a composite noise to drive the bump and displacement output in a unified fashion.

Displacement in any Direction

Displacement can be adjusted to move in any user defined direction - horizontal, vertical, along the normal, or any combination. In addition, the displacement magnitude is adjustable in all three X, Y, and Z dimensions.

Normal Mapping

Vue 8 now supports the use of RGB normal maps to drive the bump channel. Normal maps can produce very finely detailed surface features and is widely used in CG and game applications.

Displacement Smoothing

High frequency artifacts can now be removed from displacement using displacement smoothing. The level of smoothing is fully range adjustable.

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